﻿using UnityEngine;
using System.Collections;

public class FollowHPCrit : MonoBehaviour {

	public UISprite SprCrit;
	public UILabel HitLabel;
	// Use this for initialization

	public void ShowSprCrit(bool _isshow){
		SprCrit.gameObject.SetActive (_isshow);
	}

	public void SetHitLabelText(int value){
		HitLabel.text = value.ToString ();
	}
}
